Melchior's
Hunting Shadows
Hunting Shadows is a mash-up of two of my favorite games,
Hunt : Showdown 1896 and Dying Light.
A survival, mission based zombie movement and stealth based FPS.

Original Idea
The idea sprung into my mind when faced with my end of year exam's constraints. And I immediately fell in love with it, it became a passion project, and I loved prototyping it in Unreal engine 5.
I am lucky to have been a programmer on this game, a technical designer, and a system designer.
My role
My role was particularly exiting, i got to work on AI behavior and the entire detection system.
I programed cameras who's feed could be accessed not only by the player in the camera room, but also by a specialized NPC who's chief of surveillance in his area.
An entire logic system of alarm sounding, visual detection, and alert spreading through enemy pro


AI Behavior.
To me, the AI is the real highlight of my whole contribution to this work.
In PSYBREAK AIs report to a central surveillance room, while there can be multiple ones in a full mission, they are scarce, and hard of access. These rooms serve as a link inbetween every units, being the way for them to convey player detections and suspition level to the rest of the gards. It is also where hte player has to go to lower said level.